'The gods are in all things. And everywhere, I see signs of change. The wind bears an unnatural chill, and my people grow uneasy. Now, fire burns the sky and scorches the vault of the heavens. I must carry out the will of the Patriarchs. When they need to see, I am their eyes. Where they wish to strike, I am their fist! When they would ignite the light of truth, I am their torch.
Contents.Available classes. – reckless and ferocious warriors from the more remote cultures found across the. They have great group-fighting abilities both melee offense and personal defense. – repositories of folk knowledge and common wisdom, tellers of tall tales and hallowed legends. They use their knowledge about old to form during a battle. They have cycling lists of low power, high AoE passive buffs and debuffs and they can periodically use powerful spells. – can peer through the spiritual energy of the world to manipulate other.
They are offensively-oriented psionicists/soulknives, who need to build up through conventional weapon attacks. – animists with primal connection to nature, who can transform into mythical beasts.
They have many Area of Effect spells, that emphasize aflliction based effects and their beast modes give them nice single-target strikes and gain special associated with those beasts. – trained to use a wide variety of traditional in combat. Fighters are extremely durable, reliable, and excel at holding positions. – warriors that believe in the philosophy of mortification of the flesh. They absorb a portion of incoming damage and convert it into, which can be used to power soul-based abilities through their weapons. They are melee-focused but have a pretty wide variety of single-target and group attacks.
– extremely devoted, often fanatical, soldiers who have pledged themselves to a chosen cause or organization. They can inspire nearby allies and have the ability to quickly assist their allies with targeted commands. – priests turned the flame of their faith into a spark to ignite the power of their souls.
They can cast prayers, faith-inspired miracles that aid their allies and punish their enemies. – have the edge defensively due to range and the interference their can run. – rely on wits, speed, and subterfuge to achieve their goals.
While they are known for their stealthy nature both in and out of battle, many of them are quite talented with machines and contraptions of all sorts. They have the highest single-hit damage potential and they have a lot of ways to qualify for Sneak Attacks. – men and women of high education and extreme mental discipline, if not always outright intelligence. They use grimoires to cast difficult and powerful spells, that can damage many enemies or buff a single ally.What defines a class Every class:.
requires the same amount of experience to one level. gains initial proficiency bonus in two.(constant). possesses unique class and, but not restricted to them. Crowd controlStrikerArcane Spells36 + 12.
level(very low)4. Endurance(low)20 + 3.
level(very low)10(very low)+2+1+2+2+2+2+2. The initial value for Endurance is (1+2) = 3 times the number in the table.
At all levels, the value for Health is the Endurance times the Health number in the table. The initial values for Accuracy and Deflection are the numbers in the table. The initial values for other are 20 each. and all increase by 3 at each level.For example, at the initial Level 1, a 's base (before being modified by ) is 14.(1+2) = 42, with a base of 5.42 = 210, and base and of 30. At level 12, they increase to Endurance 196, Health 980, and Defense and Accuracy 63.References.